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Independent video game studio

Tian-C Studio

Two creators.One constellation.Worlds to explore.

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Prologue

Where the trajectory begins.

A point of light, an orbit, a name. Our introduction, in a few seconds.

01Our projects

Three ideas, one shared orbit.

Each project follows its own trajectory. A puzzle turned into space, an arena without gravity, a tool for building planets: together, they sketch the universe we are building.

01Experimental puzzle gameExperimental

2048³

A familiar puzzle. One more dimension.

2048³ reimagines the well-known number puzzle inside a three-dimensional environment. The project explores what happens when a familiar game of numbers becomes a spatial, visual experience.

Directions explored

  • Number puzzle
  • Three-dimensional space
  • Geometry and light
Discover the game
Two armored pilots with thrusters flying through an orbital arena above a planet
02Multiplayer sci-fi FPSIn development

StarFighter

Arena combat, with no ground to hold you back.

StarFighter is a multiplayer science-fiction FPS currently in development. Two teams clash in futuristic arenas where you don’t run: you fly.

What we can share so far

  • Multiplayer combat
  • Two opposing teams
  • Multiple game modes
  • Capture the flag
  • Flight-based movement
  • Distinct factions
  • Science-fiction universe
A procedural planet seen from space, half covered in biomes and half drawn as a golden wireframe mesh
03Framework for Unreal EngineComing soon

Dyson Framework

See what the framework can become.

Dyson Framework isn’t a game in the usual sense: it’s a technology project for Unreal Engine. It aims to provide tools and systems for creating large-scale procedural planetary and spherical environments.

Designed first and foremost for developers and creators.

What the project may bring together

  1. 01The framework itself
  2. 02Technical demonstrations
  3. 03Procedural environments
  4. 04Experimental systems
  5. 05A biome-based playable demonstration

The demonstration isn’t a commercial game. It’s a showcase, built to show developers what the framework makes possible.

02The studio

We like to start with an idea, then discover how far it can take us.

Tian-C is an independent studio. We build our projects ourselves, from the first sketch to the last system, and let curiosity decide what comes next.

  • 01

    Experiment

    Try, fail, try again. The most interesting ideas often come from an attempt that shouldn’t have worked.

  • 02

    Think in systems

    We love rules that answer each other, mechanics that intertwine and worlds that generate themselves.

  • 03

    Explore technology

    Procedural generation, tools, engines: for us, technology is a playground in its own right.

  • 04

    Give it an identity

    A project should be recognizable at first glance. Every universe deserves its own visual language.

  • 05

    Build it ourselves

    Being independent means keeping the freedom to follow unusual ideas, at our own pace.

  • 06

    Make it playable

    The goal never changes: turning an idea into an experience you can actually get your hands on.

03About

Behind Tian-C, two people.

We are two creators building games and technology together, driven by curiosity and a shared fascination with worlds, systems and possibilities.

Every project at the studio is born from our two perspectives, and from many conversations that eventually turn into prototypes.

A blue mask glittering with twinkling stars, TiTi’s emblem

Co-creator

TiTi aka NoF971

Role
Game Director · Creative Vision
Explores
Game design · Gameplay · Player experience · Ideas · Iteration · Universe

NoF imagines what projects can become.

He brings to the studio his eye for video games, his instinct for game design and a critical mind that pushes every idea further. Where a concept might simply work, he looks for what could turn it into a true experience.

He questions mechanics, their purpose, their depth and the way they can fit together to make players want to play, explore and keep going.

Two perspectives, one trajectory

One pushes the idea toward what it could become.The other looks for how to make it possible.

Our projects are built in this constant exchange: an idea is questioned, developed, built, then questioned again.

It is in this complementarity that Tian-C finds its direction.

The constellation Cassiopeia, the second creator’s emblem

Co-creator

Cassiopée

Role
Technical Director · Visual Direction
Explores
Architecture · Systems · Procedural · Technology · Visual direction · Experimentation

Cassiopée turns ideas into systems.

She designs the architecture of the projects, their inner logic and the tools that make it possible to build complex, scalable mechanics. Procedural generation, systems and the possibilities offered by technology are central to the way she creates.

She also carries part of the visual direction, shaping the aesthetics, the identity and the final look of the projects.

Her approach is to understand how things work, then find how to build them so they can go further.

Two creators. One constellation. Worlds to explore.

The story behind the name

A name read in the stars, in our own way.

γ Cas · TiansiCassiopeia

In the constellation Cassiopeia shines Gamma Cassiopeiae. A traditional name is associated with it: Tiansi.

“Tian” is its echo. The “C” recalls Cassiopeia. And within these letters, T and C, are also the initials of the studio’s two creators.

Tian-C is not the name of a star. It is our own reading of the sky: a personal interpretation, inspired by Tiansi and Cassiopeia, to name what the two of us build together.

Tian
An echo of Tiansi, a star of Cassiopeia.
T
The initial of one of us.
C
Cassiopeia, and the initial of the other.
Studio
The place where both trajectories meet.

Two people. One constellation. Countless worlds to explore.

04How we create

From a spark to a playable world.

No rigid production pipeline. An idea becomes a project by passing through a few stages, often more than once.

  1. 01

    Idea

    A question, an image, an urge. Everything begins with a spark.

  2. 02

    Experiment

    We test it against reality, quickly and without a safety net.

  3. 03

    Prototype

    A first playable form, imperfect but alive.

  4. 04

    Iteration

    Adjust, simplify, start again. And again.

  5. 05

    Playable experience

    The idea has found its shape. It can finally be explored.

And sometimes, an experiment sparks a brand new idea.

05Contact

Have an idea? Want to collaborate?

A project to imagine together, a question about our work, or simply a hello: write to us, we’d be glad to hear from you.

Write to the studio

tian.c.studio@gmail.com