The main game
2048³
2048 on the six faces of the cube. When a face gets stuck, turn the cube: a game can last for hours and climb into the millions.
- Six playable faces
- Rotation with a simple swipe
- The three world rankings
Puzzle game · Android
A familiar puzzle. One more dimension.
The 2048 you know, unfolded on the six faces of a neon cube. Merge tiles, turn the cube when a face gets stuck, and keep pushing your biggest number further.
Coming soon to Google PlayMade with Unreal Engine 5
01How it plays
The rules fit in one sentence; the depth comes from the cube. Every face is a 2048 grid, and all of them stay in play until the game ends.
Slide the tiles: two equal numbers merge and double. 2 + 2 = 4, 4 + 4 = 8… all the way to 2048, and far beyond.
A face is stuck? A long press opens the rotation menu: slide towards an arrow and the game goes on on another face.
2048 is only the beginning: 4096, 8192, 16,384… Every new tier triggers its own celebration and unlocks a badge.
One move too many? Undo takes it back. The “No Undo” ranking rewards those who never use it.

02Game modes
It all starts with “New game”: the daily challenge, the full cube, the classic on a single face, or one of the modes that change the rules.
The main game
2048 on the six faces of the cube. When a face gets stuck, turn the cube: a game can last for hours and climb into the millions.
For purists
A single face, no rotation: the 2048 you know, with everything that makes 2048³ around it — effects, skins, sounds, victories and badges.
Every day
The same challenge for every player in the world, renewed every day at midnight (UTC): the same faces, the same tiles appearing, the same goal. You get 3 attempts a day: your best result counts for the day’s ranking.
Mode
Virus cubes invade the face and copy themselves as you play. A merge touching them destroys them, and on that move they don’t copy. Wipe them all out to win the level, then take on the next one.
The Virus mode booster
Antibiotic
Wipes out half of the viruses on the cube. One is free to start.
300 credits
Mode
2048³ with boosters bought with the game’s credits. The further you go, the bigger the numbers that appear: 8s from the 1024 tile, then 16s, 32s and up to 64s. One booster of each is free to start, except the Amplifier; a long press on a booster tells you what it does.
Infinity boosters
Hammer
Destroys the tile of your choice, even a virus.
250 credits for 3
Rewind
Undoes your last two moves.
300 credits for 3
Shuffle
Shuffles the tiles of the face.
200 credits for 3
Amplifier
Doubles the value of the tile of your choice.
400 credits, then the price doubles with each purchase
Mode
Numbers fall one by one from the top of the face. Steer them left or right, drop them with a swipe down, and land each number on its double to set off chain merges. The higher the score, the faster they fall.
03Victories
Reaching 2048 triggers a victory — then 4096, 8192, and so on. Each tier has its own name, colour, effect and vibration, from the Classic to the Ultimate legend.
2048
The Classic
Normal
4096
The Elegant
Normal
8192
The Mighty
Epic
16 384
The Exceptional
Epic
32 768
The Prodigy
Epic
65 536
The Hero
Legendary
131 072
The Legendary
Legendary
262 144
The Mythic
Legendary
524 288
The Titan
Mythic
1 048 576
The God
Mythic
2 097 152
The Almighty
Mythic
4 194 304
Ultimate legend
Ultimate


Badges to collect
Every victory in 2048³ unlocks a badge in your profile, in the colours of its tier. Others are earned differently: without ever using Undo, in Virus mode or in the daily challenge, day after day.
04Customization
The in-game shop offers animated cubes, coloured grids, interface themes, sound packs, music and merge effects. Every item can be tried live on the real cube before buying it.
Neon, circuit, nebula, galaxy, aurora, ocean, rune, holographic… materials moving inside the glass.
Neon blue, icy cyan, amethyst, magenta, gold, emerald, and the rainbow that flows through every colour like an LED strip.
Neon cyan, amethyst, solar, emerald, ruby: the whole interface takes a new accent colour.
Merge notes (tongue drum, xylophone, kalimba…), slide sounds and music themes to go with the long games.
Sparks, energy waves, bursts, colour waves, light trails on every merge.
05World ranking
Results from Android players are sent automatically by the game, signed and checked. Three rankings of a hundred places, and the daily challenge one.
The biggest tiles reached in 2048³ — ties go to the best score.
| # | Player | Tile | Score |
|---|
Loading the ranking…
06Gallery










One more move. Then another face. Then a new tier.
Unreal® Engine is a trademark of Epic Games, Inc. 2048³ is made with Unreal Engine.